Frequently Asked Questions
Frequently Asked Questions, probably.
How do I make videos like you?
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Will have to expand on this later, preferably in video form. For now, links:
How do you stay inspired to play TF2?
🍳ザ
- Challenging game and players; not easy
- Lots of projectile-based gameplay
- Safer game to self-handicap/play non-optimally
- Can do more crazy things since your game character can respawn forever
- Doing stuff that can be aesthetically or technically cool (you will fail a lot)
- Huntsman
- Existence of TF2 community and community servers
- Players who act with basic decency in-game at a higher rate (compared to DotA2, DbD. solo player perspective)
- Rotating loadouts and playstyles regularly
- More things to be discovered (map spots, weapon combinations, ways to frag)
- Video creation
- Customizability of game (user interface (HUD), sounds, models, config scripting, etc.)
- TF2's built-in demo recording system great for filmmakers
- Playing different games or creating something non-TF2 related, taking breaks
- Gameplay is mostly solid; no pay to win affecting gameplay (perspective of a non-random crit server player)
- For fun
- Exercise for problem solving skills, strategic problem solving.
What's with legal disclaimers in the credits/description? (not affiliated with so & so, etc.)
Reduce ambiguity for associations, especially to bigger entities (Like Nintendo or Sony) who are usually much more aggressive (maybe even trigger happy) with their legal matters who may somehow think I am causing harm to them.
People keep saying that you don't talk (at all). Is this true?
No. Easier for me to reply to comments on YouTube than game chat.
When did you start playing TF2?
Around January 2012 (based on my earliest achievement).
How many hours played do you have in TF2?
Current hours on my steam profile. Load times, watching demos, AFKing included. High hours not necessarily indicator of skill.
Random crits?
No.
You remind me of sketchek. Is that you?
No. More info in blogpost.